Dungeons of Dredmor 's in-game currency is zorkmids, a reference to the 1980 game Zork. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc. Weapons and equipment can be worn to improve the player's defences and abilities. The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. The player begins the game with seven chosen skills, which may be further improved as the player gains experience levels. Īs in most role-playing games, the player has several character statistics that determine their effectiveness in various aspects of gameplay. Each turn the player may move to or attack monsters in adjacent squares pick up, drop, and use items and interact with various in-game objects. The game is turn-based, and both the player and numerous enemies take turns performing actions. The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various other objects. The player enters the dungeon at the top floor and gradually progresses down through levels of increasing difficulty. • Wield the awesome power of the Anvil of Krong, lest it wield you! • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict grind down ingots to make powdered aluminum and shove it directly up your nostrils! • Hordes of monsters never-before-seen in a video game! • Deploy cunning traps to defeat your foes! • Infinite replay value: choose from a selection of mind-boggling skills to create your character.The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work. • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things. No longer must you press CTRL-ALT-SHIFT-x to drink a potion. Are you ready for them? Key features: • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. In hideous, screaming pain that makes you throw your keyboard out the window. While you’re at it, be prepared to die. Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes.
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